Welcome to the May 2021 SIGCHI edition of ACM TechNews.
ACM TechNews - SIGCHI Edition is a sponsored special edition of the ACM TechNews news-briefing service focused on issues in Human Computer Interaction (HCI). This service serves as a resource for ACM-SIGCHI Members to keep abreast of the latest news in areas related to HCI and is distributed to all ACM SIGCHI members the first Tuesday of every month.
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Stroke-Recovery Device Using Brain-Computer Interface Receives FDA Market Authorization
Washington University School of Medicine in St. Louis Tamara Bhandari April 27, 2021
The U.S. Food and Drug Administration has granted a Breakthrough Device designation and De Novo marketing authorization for a brain-computer interface (BCI)-enabled stroke-recovery device developed by Washington University School of Medicine in St. Louis (WashU) startup company Neurolutions. The IpsiHand Upper Extremity Rehabilitation System features a wearable robotic exoskeleton that attaches to a patient's hand and wrist, to assist with opening and closing the hand via mental control. The exoskeleton could help patients improve their upper extremity motor function and help them to recover critical skills like the ability to grasp objects. WashU's Eric Leuthardt said, "People have been trying for a long time to convert BCI from an experimental technology into something that will truly help patients. With this, we've shown that BCI is finally ready for prime time."
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Stanford Engineers Find Ankle Exoskeletons Can Greatly Increase Walking Speed
Stanford News Taylor Kubota April 22, 2021
An ankle exoskeleton developed by Stanford University engineers allows users to walk an average 42% faster than when they wear normal shoes. The device attaches around the shin and into a running shoe, with power provided externally by motors and controlled by an algorithm; its speed-optimized mode also lowers energy use by about 2% per meter traveled, although this reduction varies from person to person. "A 40% increase in speed is more than the difference between younger adults and older adults," said Stanford's Steve Collins. "So, it's possible that devices like this could not only restore but enhance self-selected walking speed for older individuals, and that's something that we're excited to test next."
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Pill-Dispensing Tech Makes the Medicine Go Down ... with Human Help, That Is
The Wall Street Journal Julie Jargon April 24, 2021
Pill-dispensing technologies ranging from smart bottlecaps that chirp when it is time to take medication to automatic dispensers can only work properly when humans are involved. The University of Minnesota's Joseph Gaugler said, "We don't have a good system for identifying and matching the right kind of technology with the specific caregiving situation. A lot of technology for seniors is marketed as being good for all." Andre Bierzynski at aging-technology startup incubator AARP Innovation Labs said the most promising solutions for easing pill-taking combine technology and human assistance. He cited Omcare, a company that intends to sell automated pill dispensers to senior-care providers, which would lease the devices to consumers and charge for the service. However, research has shown that neither electronic nor human pill-taking reminders work without the patient's motivation.
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Your Tech Devices Want to Read Your Brain. What Could Go Wrong?
The Washington Post Dalvin Brown April 27, 2021
The Boston-based startup Neurable plans to roll out brain-sensing headphones that can tell users when they are near peak productivity and when they are least likely to be productive. The headphones are based on a brain-computer interface developed in 2015 by Neurable's Ramses Alcaide, then a University of Michigan Ph.D. student. Mass adoption of such brain technology could enable people to use their minds to search the Internet or replace smartphones with smart glasses or contact lenses that display images based on their thoughts. However, there are concerns about the lack of regulations governing how brain tech can be used in consumer products, and about what tech companies could do with information captured from a person's brain.
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3D Holographic Head-Up Display Could Improve Road Safety
University of Cambridge (U.K.) Sarah Collins April 26, 2021
Researchers at the U.K.'s University of Cambridge, University of Oxford, and University College London (UCL) have developed the first augmented reality head-up display based on LiDAR (light detection and ranging) to help improve road safety. The system uses LiDAR data to beam ultra-high-definition holographic representations of road objects directly to the driver's eyes, helping them see through visual obstructions. The researchers used LiDAR to scan Malet Street in central London, with millions of pulses sent from multiple positions along the street and combined with point cloud data to develop a three-dimensional (3D) model. UCL's Phil Wilkes said, "This way, we can stitch the scans together, building a whole scene, which doesn't only capture trees, but cars, trucks, people, signs, and everything else you would see on a typical city street."
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Algorithms Can Sway People Making Online Dating Decisions
New Scientist Chris Stokel-Walker April 21, 2021
Experimental evidence assembled by researchers at Spain's University of Deusto (UD) found that recommendation algorithms can sway people to prefer one political candidate, or dating partner, over another. UD's Helena Matute and Ujué Agudo conducted experiments in which participants were told they were engaging with a personality-judging algorithm, which was actually a mock-algorithm that responded identically regardless of the data it was fed. After participants had answered the mock-algorithm's questions, it presented them photos identified as potential partners they might date or political leaders they might support. In some cases, the mock-algorithm explicitly or implicitly nudged users to choose one of these individuals; participants were more likely to favor political candidates presented explicitly, and to prefer implicitly selected dates.
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Anthropomorphic Webcam Looks—and Moves—Like a Human Eye
New Atlas Ben Coxworth April 14, 2021
Researchers at Germany's Saarland University have developed a webcam that looks like a human eye, as part of the EU-funded InteractiveSkin project. Eyecam features a three-dimensionally (3D) printed polymer body, pigmented silicone skin, an eyebrow made of human hair implants, and an artificial eyeball. The electrical components include a Raspberry Pi Zero microcomputer, a 720p/60fps video camera, and six servo motors that move the eye back and forth, blink the eyelid, and raise the eyebrow. Lead researcher Marc Teyssier said, "The goal of our project is not to develop a 'better' design for cameras, but to spark a discussion. We want to draw attention to the fact that we are surrounded by sensing devices every day. That raises the question of how that affects us." The researchers will present their paper during the online ACM Conference on Human Factors in Computing Systems.
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Amazon to Open First-Ever Hair Salon in London
CNBC Sam Shead April 20, 2021
Amazon announced plans to open its first hair salon in East London. Initially open only to Amazon employees, the Amazon Salon will test new technologies, including the use of augmented reality to let customers see how they look with different hair colors. The use of "point-and-learn" technology will allow customers to point at a product in the salon and view information on a display screen, after which they can scan a QR code that directs them to a product page on Amazon.co.uk where they can buy the item. Amazon's John Boumphrey said, "We want this unique venue to bring us one step closer to customers, and it will be a place where we can collaborate with the industry and test new technologies."
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U.S. Army Researchers Create Pioneering Approach to Real-Time Conversational AI
U.S. Army Research Laboratory April 19, 2021
Researchers from the U.S. Army Combat Capabilities Development Command's Army Research Laboratory (ARL) and the University of Southern California have developed the means to have autonomous systems flexibly interpret and respond to soldier intent inferred from spoken dialogue. This forms the core dialogue-processing element of ARL's Joint Understanding and Dialogue Interface, a prototype bi-directional soldier-artificial intelligence (AI) conversational interaction system. ARL's Felix Gervits said, "We employed a statistical classification technique for enabling conversational AI using state-of-the-art natural language understanding and dialogue management technologies. The statistical language classifier enables autonomous systems to interpret the intent of a soldier by recognizing the purpose of the communication and performing actions to realize the underlying intent."
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UW Researchers Studying How to Make Online Arguments Productive
University of Washington Sarah McQuate April 19, 2021
University of Washington researchers studied how technology could help make online arguments more productive and focused on relationship-building. The study involved interviews of 22 adults in the Seattle area about the social media platforms they use and how they could help people have more productive conversations, followed by a survey of 137 Americans on the social media platforms they use, how many hours per week they use them, and whether they had arguments on those platforms. The researchers then developed 12 potential technological design interventions that could support difficult conversations, which were evaluated by 98 new participants. The most popular ideas involved democratizing, or upvoting constructive comments or content; humanizing, such as providing more information on users; and channel switching, or letting users move conversations to private spaces.
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Warm Feelings About Human-Looking Robots Can Turn Icy When Bots Blunder
Pennsylvania State University Smeal College of Business April 7, 2021
Pennsylvania State University (Penn State) researchers determined that mistakes by humanoid robots used in service industries can provoke negative reactions in people. Penn State's Lisa Bolton said humanoid features may not automatically make people excuse a robot's gaffes, but rather amplify their annoyance at service failures—particularly those involving inattentive or slow service. The researchers examined the reactions of an online consumer panel to virtual reality-based service robot encounters, and found that people tended to expect more warmth from humanoid robots, but seemed more unhappy when the machines provided poor service, compared to non-humanoid robots. The researchers also found people were more likely to forgive humanoid robots that offered apologies for their errors.
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A Finger Phantom to Train Treatment of Trigger Finger Using Ultrasound Guidance
University of Alabama at Birmingham Jeff Hansen April 21, 2021
A three-dimensionally (3D) printed anatomical finger model developed by researchers at the University of Alabama at Birmingham (UAB) and the University of South Carolina was designed as a low-cost ultrasound simulation trainer, or phantom, for trigger finger injections. The phantom—which costs less than $20—is shaped like a brick, but the ultrasound image shows an interior that is anatomically and sonographically similar to a human finger. UAB's David Resuehr said, "Because the only area of the phantom that could be punctured was the ballistic gelatin outer portion, the 3D-printed bones and soft tissue components remain intact. Repeated needle insertions and injections create faint needle tract tracings after several injections, and the use of a hair dryer resolves the needle tracts."
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About SIGCHI
SIGCHI is the premier international society for professionals, academics and students who are interested in human-technology and human-computer interaction (HCI). We provide a forum for the discussion of all aspects of HCI through our conferences, publications, web sites, email discussion groups, and other services. We advance education in HCI through tutorials, workshops and outreach, and we promote informal access to a wide range of individuals and organizations involved in HCI. Members can be involved in HCI-related activities with others in their region through Local SIGCHI chapters. SIGCHI is also involved in public policy.
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